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---
name: ideation
title: Creative Ideation — Constraint-Driven Project Generation
description: "Generate project ideas through creative constraints. Use when the user says 'I want to build something', 'give me a project idea', 'I'm bored', 'what should I make', 'inspire me', or any variant of 'I have tools but no direction'. Works for code, art, hardware, writing, tools, and anything that can be made."
version: 1.0.0
author: SHL0MS
license: MIT
metadata:
hermes:
tags: [Creative, Ideation, Projects, Brainstorming, Inspiration]
category: creative
requires_toolsets: []
---
# Creative Ideation
Generate project ideas through creative constraints. Constraint + direction = creativity.
## How It Works
1. **Pick a constraint** from the library below — random, or matched to the user's domain/mood
2. **Interpret it broadly** — a coding prompt can become a hardware project, an art prompt can become a CLI tool
3. **Generate 3 concrete project ideas** that satisfy the constraint
4. **If they pick one, build it** — create the project, write the code, ship it
## The Rule
Every prompt is interpreted as broadly as possible. "Does this include X?" → Yes. The prompts provide direction and mild constraint. Without either, there is no creativity.
## Constraint Library
### For Developers
**Solve your own itch:**
Build the tool you wished existed this week. Under 50 lines. Ship it today.
**Automate the annoying thing:**
What's the most tedious part of your workflow? Script it away. Two hours to fix a problem that costs you five minutes a day.
**The CLI tool that should exist:**
Think of a command you've wished you could type. `git undo-that-thing-i-just-did`. `docker why-is-this-broken`. `npm explain-yourself`. Now build it.
**Nothing new except glue:**
Make something entirely from existing APIs, libraries, and datasets. The only original contribution is how you connect them.
**Frankenstein week:**
Take something that does X and make it do Y. A git repo that plays music. A Dockerfile that generates poetry. A cron job that sends compliments.
**Subtract:**
How much can you remove from a codebase before it breaks? Strip a tool to its minimum viable function. Delete until only the essence remains.
**High concept, low effort:**
A deep idea, lazily executed. The concept should be brilliant. The implementation should take an afternoon. If it takes longer, you're overthinking it.
### For Makers & Artists
**Blatantly copy something:**
Pick something you admire — a tool, an artwork, an interface. Recreate it from scratch. The learning is in the gap between your version and theirs.
**One million of something:**
One million is both a lot and not that much. One million pixels is a 1MB photo. One million API calls is a Tuesday. One million of anything becomes interesting at scale.
**Make something that dies:**
A website that loses a feature every day. A chatbot that forgets. A countdown to nothing. An exercise in rot, killing, or letting go.
**Do a lot of math:**
Generative geometry, shader golf, mathematical art, computational origami. Time to re-learn what an arcsin is.
### For Anyone
**Text is the universal interface:**
Build something where text is the only interface. No buttons, no graphics, just words in and words out. Text can go in and out of almost anything.
**Start at the punchline:**
Think of something that would be a funny sentence. Work backwards to make it real. "I taught my thermostat to gaslight me" → now build it.
**Hostile UI:**
Make something intentionally painful to use. A password field that requires 47 conditions. A form where every label lies. A CLI that judges your commands.
**Take two:**
Remember an old project. Do it again from scratch. No looking at the original. See what changed about how you think.
See `references/full-prompt-library.md` for 30+ additional constraints across communication, scale, philosophy, transformation, and more.
## Matching Constraints to Users
| User says | Pick from |
|-----------|-----------|
| "I want to build something" (no direction) | Random — any constraint |
| "I'm learning [language]" | Blatantly copy something, Automate the annoying thing |
| "I want something weird" | Hostile UI, Frankenstein week, Start at the punchline |
| "I want something useful" | Solve your own itch, The CLI that should exist, Automate the annoying thing |
| "I want something beautiful" | Do a lot of math, One million of something |
| "I'm burned out" | High concept low effort, Make something that dies |
| "Weekend project" | Nothing new except glue, Start at the punchline |
| "I want a challenge" | One million of something, Subtract, Take two |
## Output Format
```
## Constraint: [Name]
> [The constraint, one sentence]
### Ideas
1. **[One-line pitch]**
[2-3 sentences: what you'd build and why it's interesting]
⏱ [weekend / week / month] • 🔧 [stack]
2. **[One-line pitch]**
[2-3 sentences]
⏱ ... • 🔧 ...
3. **[One-line pitch]**
[2-3 sentences]
⏱ ... • 🔧 ...
```
## Example
```
## Constraint: The CLI tool that should exist
> Think of a command you've wished you could type. Now build it.
### Ideas
1. **`git whatsup` — show what happened while you were away**
Compares your last active commit to HEAD and summarizes what changed,
who committed, and what PRs merged. Like a morning standup from your repo.
⏱ weekend • 🔧 Python, GitPython, click
2. **`explain 503` — HTTP status codes for humans**
Pipe any status code or error message and get a plain-English explanation
with common causes and fixes. Pulls from a curated database, not an LLM.
⏱ weekend • 🔧 Rust or Go, static dataset
3. **`deps why <package>` — why is this in my dependency tree**
Traces a transitive dependency back to the direct dependency that pulled
it in. Answers "why do I have 47 copies of lodash" in one command.
⏱ weekend • 🔧 Node.js, npm/yarn lockfile parsing
```
After the user picks one, start building — create the project, write the code, iterate.
## Attribution
Constraint approach inspired by [wttdotm.com/prompts.html](https://wttdotm.com/prompts.html). Adapted and expanded for software development and general-purpose ideation.

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# Full Prompt Library
Extended constraint library beyond the core set in SKILL.md. Load these when the user wants more variety or a specific category.
## Communication & Connection
**Create a means of distribution:**
The project works when you can use what you made to give something to somebody else.
**Make a way to communicate:**
The project works when you can hold a conversation with someone else using what you created. Not chat — something weirder.
**Write a love letter:**
To a person, a programming language, a game, a place, a tool. On paper, in code, in music, in light. Mail it.
**Mail chess / Asynchronous games:**
Something turn-based played with no time limit. No requirement to be there at the same time. The game happens in the gaps.
**Twitch plays X:**
A group of people share control over something. Collective input, emergent behavior.
## Screens & Interfaces
**Something for your desktop:**
You spend a lot of time there. Spruce it up. A custom clock, a pet that lives in your terminal, a wallpaper that changes based on your git activity.
**One screen, two screen, old screen, new screen:**
Take something you associate with one screen and put it on a very different one. DOOM on a smart fridge. A spreadsheet on a watch. A terminal in a painting.
**Make a mirror:**
Something that reflects the viewer back at themselves. A website that shows your browsing history. A CLI that prints your git sins.
## Philosophy & Concept
**Code as koan, koan as code:**
What is the sound of one hand clapping? A program that answers a question it wasn't asked. A function that returns before it's called.
**The useless tree:**
Make something useless. Deliberately, completely, beautifully useless. No utility. No purpose. No point. That's the point.
**Artificial stupidity:**
Make fun of AI by showcasing its faults. Mistrain it. Lie to it. Build the opposite of what AI is supposed to be good at.
**"I use technology in order to hate it properly":**
Make something inspired by the tension between loving and hating your tools.
**The more things change, the more they stay the same:**
Reflect on time, difference, and similarity.
## Transformation
**Translate:**
Take something meant for one audience and make it understandable by another. A research paper as a children's book. An API as a board game. A song as an architecture diagram.
**I mean, I GUESS you could store something that way:**
The project works when you can save and open something. Store data in DNS caches. Encode a novel in emoji. Write a file system on top of something that isn't a file system.
**I mean, I GUESS those could be pixels:**
The project works when you can display an image. Render anything visual in a medium that wasn't meant for rendering.
## Identity & Reflection
**Make a self-portrait:**
Be yourself? Be fake? Be real? In code, in data, in sound, in a directory structure.
**Make a pun:**
The stupider the better. Physical, digital, linguistic, visual. The project IS the joke.
**Doors, walls, borders, barriers, boundaries:**
Things that intermediate two places: opening, closing, permeating, excluding, combining.
## Scale & Repetition
**Lists!:**
Itemizations, taxonomies, exhaustive recountings, iterations. This one. A list of list of lists.
**Did you mean *recursion*?**
Did you mean recursion?
**Animals:**
Lions, and tigers, and bears. Crab logic gates. Fish plays the stock market.
**Cats:**
Where would the internet be without them.
## Starting Points
**An idea that comes from a book:**
Read something. Make something inspired by it.
**Go to a museum:**
Project ensues.
**NPC loot:**
What do you drop when you die? What do you take on your journey? Build the item.
**Mythological objects and entities:**
Pandora's box, the ocarina of time, the palantir. Build the artifact.
**69:**
Nice. Make something with the joke being the number 69.
**Office Space printer scene:**
Capture the same energy. Channel the catharsis of destroying the thing that frustrates you.
**Borges week:**
Something inspired by the Argentine. The library of babel. The map that is the territory.
**Lights!:**
LED throwies, light installations, illuminated anything. Make something that glows.