Sync all skills and memories 2026-04-14 07:27
This commit is contained in:
398
skills/creative/p5js/references/interaction.md
Normal file
398
skills/creative/p5js/references/interaction.md
Normal file
@@ -0,0 +1,398 @@
|
||||
# Interaction
|
||||
|
||||
## Mouse Events
|
||||
|
||||
### Continuous State
|
||||
|
||||
```javascript
|
||||
mouseX, mouseY // current position (relative to canvas)
|
||||
pmouseX, pmouseY // previous frame position
|
||||
mouseIsPressed // boolean
|
||||
mouseButton // LEFT, RIGHT, CENTER (during press)
|
||||
movedX, movedY // delta since last frame
|
||||
winMouseX, winMouseY // relative to window (not canvas)
|
||||
```
|
||||
|
||||
### Event Callbacks
|
||||
|
||||
```javascript
|
||||
function mousePressed() {
|
||||
// fires once on press
|
||||
// mouseButton tells you which button
|
||||
}
|
||||
|
||||
function mouseReleased() {
|
||||
// fires once on release
|
||||
}
|
||||
|
||||
function mouseClicked() {
|
||||
// fires after press+release (same element)
|
||||
}
|
||||
|
||||
function doubleClicked() {
|
||||
// fires on double-click
|
||||
}
|
||||
|
||||
function mouseMoved() {
|
||||
// fires when mouse moves (no button pressed)
|
||||
}
|
||||
|
||||
function mouseDragged() {
|
||||
// fires when mouse moves WITH button pressed
|
||||
}
|
||||
|
||||
function mouseWheel(event) {
|
||||
// event.delta: positive = scroll down, negative = scroll up
|
||||
zoom += event.delta * -0.01;
|
||||
return false; // prevent page scroll
|
||||
}
|
||||
```
|
||||
|
||||
### Mouse Interaction Patterns
|
||||
|
||||
**Spawn on click:**
|
||||
```javascript
|
||||
function mousePressed() {
|
||||
particles.push(new Particle(mouseX, mouseY));
|
||||
}
|
||||
```
|
||||
|
||||
**Mouse follow with spring:**
|
||||
```javascript
|
||||
let springX, springY;
|
||||
function setup() {
|
||||
springX = new Spring(width/2, width/2);
|
||||
springY = new Spring(height/2, height/2);
|
||||
}
|
||||
function draw() {
|
||||
springX.setTarget(mouseX);
|
||||
springY.setTarget(mouseY);
|
||||
let x = springX.update();
|
||||
let y = springY.update();
|
||||
ellipse(x, y, 50);
|
||||
}
|
||||
```
|
||||
|
||||
**Drag interaction:**
|
||||
```javascript
|
||||
let dragging = false;
|
||||
let dragObj = null;
|
||||
let offsetX, offsetY;
|
||||
|
||||
function mousePressed() {
|
||||
for (let obj of objects) {
|
||||
if (dist(mouseX, mouseY, obj.x, obj.y) < obj.radius) {
|
||||
dragging = true;
|
||||
dragObj = obj;
|
||||
offsetX = mouseX - obj.x;
|
||||
offsetY = mouseY - obj.y;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function mouseDragged() {
|
||||
if (dragging && dragObj) {
|
||||
dragObj.x = mouseX - offsetX;
|
||||
dragObj.y = mouseY - offsetY;
|
||||
}
|
||||
}
|
||||
|
||||
function mouseReleased() {
|
||||
dragging = false;
|
||||
dragObj = null;
|
||||
}
|
||||
```
|
||||
|
||||
**Mouse repulsion (particles flee cursor):**
|
||||
```javascript
|
||||
function draw() {
|
||||
let mousePos = createVector(mouseX, mouseY);
|
||||
for (let p of particles) {
|
||||
let d = p.pos.dist(mousePos);
|
||||
if (d < 150) {
|
||||
let repel = p5.Vector.sub(p.pos, mousePos);
|
||||
repel.normalize();
|
||||
repel.mult(map(d, 0, 150, 5, 0));
|
||||
p.applyForce(repel);
|
||||
}
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Keyboard Events
|
||||
|
||||
### State
|
||||
|
||||
```javascript
|
||||
keyIsPressed // boolean
|
||||
key // last key as string ('a', 'A', ' ')
|
||||
keyCode // numeric code (LEFT_ARROW, UP_ARROW, etc.)
|
||||
```
|
||||
|
||||
### Event Callbacks
|
||||
|
||||
```javascript
|
||||
function keyPressed() {
|
||||
// fires once on press
|
||||
if (keyCode === LEFT_ARROW) { /* ... */ }
|
||||
if (key === 's') saveCanvas('output', 'png');
|
||||
if (key === ' ') CONFIG.paused = !CONFIG.paused;
|
||||
return false; // prevent default browser behavior
|
||||
}
|
||||
|
||||
function keyReleased() {
|
||||
// fires once on release
|
||||
}
|
||||
|
||||
function keyTyped() {
|
||||
// fires for printable characters only (not arrows, shift, etc.)
|
||||
}
|
||||
```
|
||||
|
||||
### Continuous Key State (Multiple Keys)
|
||||
|
||||
```javascript
|
||||
let keys = {};
|
||||
|
||||
function keyPressed() { keys[keyCode] = true; }
|
||||
function keyReleased() { keys[keyCode] = false; }
|
||||
|
||||
function draw() {
|
||||
if (keys[LEFT_ARROW]) player.x -= 5;
|
||||
if (keys[RIGHT_ARROW]) player.x += 5;
|
||||
if (keys[UP_ARROW]) player.y -= 5;
|
||||
if (keys[DOWN_ARROW]) player.y += 5;
|
||||
}
|
||||
```
|
||||
|
||||
### Key Constants
|
||||
|
||||
```
|
||||
LEFT_ARROW, RIGHT_ARROW, UP_ARROW, DOWN_ARROW
|
||||
BACKSPACE, DELETE, ENTER, RETURN, TAB, ESCAPE
|
||||
SHIFT, CONTROL, OPTION, ALT
|
||||
```
|
||||
|
||||
## Touch Events
|
||||
|
||||
```javascript
|
||||
touches // array of { x, y, id } — all current touches
|
||||
|
||||
function touchStarted() {
|
||||
// fires on first touch
|
||||
return false; // prevent default (stops scroll on mobile)
|
||||
}
|
||||
|
||||
function touchMoved() {
|
||||
// fires on touch drag
|
||||
return false;
|
||||
}
|
||||
|
||||
function touchEnded() {
|
||||
// fires on touch release
|
||||
}
|
||||
```
|
||||
|
||||
### Pinch Zoom
|
||||
|
||||
```javascript
|
||||
let prevDist = 0;
|
||||
let zoomLevel = 1;
|
||||
|
||||
function touchMoved() {
|
||||
if (touches.length === 2) {
|
||||
let d = dist(touches[0].x, touches[0].y, touches[1].x, touches[1].y);
|
||||
if (prevDist > 0) {
|
||||
zoomLevel *= d / prevDist;
|
||||
}
|
||||
prevDist = d;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
function touchEnded() {
|
||||
prevDist = 0;
|
||||
}
|
||||
```
|
||||
|
||||
## DOM Elements
|
||||
|
||||
### Creating Controls
|
||||
|
||||
```javascript
|
||||
function setup() {
|
||||
createCanvas(800, 800);
|
||||
|
||||
// Slider
|
||||
let slider = createSlider(0, 255, 100, 1); // min, max, default, step
|
||||
slider.position(10, height + 10);
|
||||
slider.input(() => { CONFIG.value = slider.value(); });
|
||||
|
||||
// Button
|
||||
let btn = createButton('Reset');
|
||||
btn.position(10, height + 40);
|
||||
btn.mousePressed(() => { resetSketch(); });
|
||||
|
||||
// Checkbox
|
||||
let check = createCheckbox('Show grid', false);
|
||||
check.position(10, height + 70);
|
||||
check.changed(() => { CONFIG.showGrid = check.checked(); });
|
||||
|
||||
// Select / dropdown
|
||||
let sel = createSelect();
|
||||
sel.position(10, height + 100);
|
||||
sel.option('Mode A');
|
||||
sel.option('Mode B');
|
||||
sel.changed(() => { CONFIG.mode = sel.value(); });
|
||||
|
||||
// Color picker
|
||||
let picker = createColorPicker('#ff0000');
|
||||
picker.position(10, height + 130);
|
||||
picker.input(() => { CONFIG.color = picker.value(); });
|
||||
|
||||
// Text input
|
||||
let inp = createInput('Hello');
|
||||
inp.position(10, height + 160);
|
||||
inp.input(() => { CONFIG.text = inp.value(); });
|
||||
}
|
||||
```
|
||||
|
||||
### Styling DOM Elements
|
||||
|
||||
```javascript
|
||||
let slider = createSlider(0, 100, 50);
|
||||
slider.position(10, 10);
|
||||
slider.style('width', '200px');
|
||||
slider.class('my-slider');
|
||||
slider.parent('controls-div'); // attach to specific DOM element
|
||||
```
|
||||
|
||||
## Audio Input (p5.sound)
|
||||
|
||||
Requires `p5.sound.min.js` addon.
|
||||
|
||||
```html
|
||||
<script src="https://cdnjs.cloudflare.com/ajax/libs/p5.js/1.11.3/addons/p5.sound.min.js"></script>
|
||||
```
|
||||
|
||||
### Microphone Input
|
||||
|
||||
```javascript
|
||||
let mic, fft, amplitude;
|
||||
|
||||
function setup() {
|
||||
createCanvas(800, 800);
|
||||
userStartAudio(); // required — user gesture to enable audio
|
||||
|
||||
mic = new p5.AudioIn();
|
||||
mic.start();
|
||||
|
||||
fft = new p5.FFT(0.8, 256); // smoothing, bins
|
||||
fft.setInput(mic);
|
||||
|
||||
amplitude = new p5.Amplitude();
|
||||
amplitude.setInput(mic);
|
||||
}
|
||||
|
||||
function draw() {
|
||||
let level = amplitude.getLevel(); // 0.0 to 1.0 (overall volume)
|
||||
let spectrum = fft.analyze(); // array of 256 frequency values (0-255)
|
||||
let waveform = fft.waveform(); // array of 256 time-domain samples (-1 to 1)
|
||||
|
||||
// Get energy in frequency bands
|
||||
let bass = fft.getEnergy('bass'); // 20-140 Hz
|
||||
let lowMid = fft.getEnergy('lowMid'); // 140-400 Hz
|
||||
let mid = fft.getEnergy('mid'); // 400-2600 Hz
|
||||
let highMid = fft.getEnergy('highMid'); // 2600-5200 Hz
|
||||
let treble = fft.getEnergy('treble'); // 5200-14000 Hz
|
||||
// Each returns 0-255
|
||||
}
|
||||
```
|
||||
|
||||
### Audio File Playback
|
||||
|
||||
```javascript
|
||||
let song, fft;
|
||||
|
||||
function preload() {
|
||||
song = loadSound('track.mp3');
|
||||
}
|
||||
|
||||
function setup() {
|
||||
createCanvas(800, 800);
|
||||
fft = new p5.FFT(0.8, 512);
|
||||
fft.setInput(song);
|
||||
}
|
||||
|
||||
function mousePressed() {
|
||||
if (song.isPlaying()) {
|
||||
song.pause();
|
||||
} else {
|
||||
song.play();
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
### Beat Detection (Simple)
|
||||
|
||||
```javascript
|
||||
let prevBass = 0;
|
||||
let beatThreshold = 30;
|
||||
let beatCooldown = 0;
|
||||
|
||||
function detectBeat() {
|
||||
let bass = fft.getEnergy('bass');
|
||||
let isBeat = bass - prevBass > beatThreshold && beatCooldown <= 0;
|
||||
prevBass = bass;
|
||||
if (isBeat) beatCooldown = 10; // frames
|
||||
beatCooldown--;
|
||||
return isBeat;
|
||||
}
|
||||
```
|
||||
|
||||
## Scroll-Driven Animation
|
||||
|
||||
```javascript
|
||||
let scrollProgress = 0;
|
||||
|
||||
function setup() {
|
||||
let canvas = createCanvas(windowWidth, windowHeight);
|
||||
canvas.style('position', 'fixed');
|
||||
// Make page scrollable
|
||||
document.body.style.height = '500vh';
|
||||
}
|
||||
|
||||
window.addEventListener('scroll', () => {
|
||||
let maxScroll = document.body.scrollHeight - window.innerHeight;
|
||||
scrollProgress = window.scrollY / maxScroll;
|
||||
});
|
||||
|
||||
function draw() {
|
||||
background(0);
|
||||
// Use scrollProgress (0 to 1) to drive animation
|
||||
let x = lerp(0, width, scrollProgress);
|
||||
ellipse(x, height/2, 50);
|
||||
}
|
||||
```
|
||||
|
||||
## Responsive Events
|
||||
|
||||
```javascript
|
||||
function windowResized() {
|
||||
resizeCanvas(windowWidth, windowHeight);
|
||||
// Recreate buffers
|
||||
bgLayer = createGraphics(width, height);
|
||||
// Recalculate layout
|
||||
recalculateLayout();
|
||||
}
|
||||
|
||||
// Visibility change (tab switching)
|
||||
document.addEventListener('visibilitychange', () => {
|
||||
if (document.hidden) {
|
||||
noLoop(); // pause when tab not visible
|
||||
} else {
|
||||
loop();
|
||||
}
|
||||
});
|
||||
```
|
||||
Reference in New Issue
Block a user