5.8 KiB
Production Quality Checklist
Standards and checks for ensuring animation output is publication-ready.
Pre-Code Checklist
Before writing any Manim code:
- Narration script written with visual beats marked
- Scene list with purpose, duration, and layout for each
- Color palette defined with meaning assignments (
PRIMARY= main concept, etc.) MONO = "Menlo"set as the font constant- Target resolution and aspect ratio decided
Text Quality
Overlap prevention
# RULE: buff >= 0.5 for edge text
label.to_edge(DOWN, buff=0.5) # GOOD
label.to_edge(DOWN, buff=0.3) # BAD — may clip
# RULE: FadeOut previous before adding new at same position
self.play(ReplacementTransform(note1, note2)) # GOOD
self.play(Write(note2)) # BAD — overlaps note1
# RULE: Reduce font size for dense scenes
# When > 4 text elements visible, use font_size=20 not 28
Width enforcement
Long text strings overflow the frame:
# RULE: Set max width for any text that might be long
text = Text("This is a potentially long description", font_size=22, font=MONO)
if text.width > config.frame_width - 1.0:
text.set_width(config.frame_width - 1.0)
Font consistency
# RULE: Define MONO once, use everywhere
MONO = "Menlo"
# WRONG: mixing fonts
Text("Title", font="Helvetica")
Text("Label", font="Arial")
Text("Code", font="Courier")
# RIGHT: one font
Text("Title", font=MONO, weight=BOLD, font_size=48)
Text("Label", font=MONO, font_size=20)
Text("Code", font=MONO, font_size=18)
Spatial Layout
The coordinate budget
The visible frame is approximately 14.2 wide × 8.0 tall (default 16:9). With mandatory margins:
Usable area: x ∈ [-6.5, 6.5], y ∈ [-3.5, 3.5]
Top title zone: y ∈ [2.5, 3.5]
Bottom note zone: y ∈ [-3.5, -2.5]
Main content: y ∈ [-2.5, 2.5], x ∈ [-6.0, 6.0]
Fill the frame
Empty scenes look unfinished. If the main content is small, add context:
- A dimmed grid/axes behind the content
- A title/subtitle at the top
- A source citation at the bottom
- Decorative geometry at low opacity
Maximum simultaneous elements
Hard limit: 6 actively visible elements. Beyond that, the viewer can't track everything. If you need more:
- Dim old elements to opacity 0.3
- Remove elements that have served their purpose
- Split into two scenes
Animation Quality
Variety audit
Check that no two consecutive scenes use the exact same:
- Animation type (if Scene 3 uses Write for everything, Scene 4 should use FadeIn or Create)
- Color emphasis (rotate through palette colors)
- Layout (center, left-right, grid — alternate)
- Pacing (if Scene 2 was slow and deliberate, Scene 3 can be faster)
Tempo curve
A good video follows a tempo curve:
Slow ──→ Medium ──→ FAST (climax) ──→ Slow (conclusion)
Scene 1: Slow (introduction, setup)
Scene 2: Medium (building understanding)
Scene 3: Medium-Fast (core content, lots of animation)
Scene 4: FAST (montage of applications/results)
Scene 5: Slow (conclusion, key takeaway)
Transition quality
Between scenes:
- Clean exit:
self.play(FadeOut(Group(*self.mobjects)), run_time=0.5) - Brief pause:
self.wait(0.3)after fadeout, before next scene's first animation - Never hard-cut: always animate the transition
Color Quality
Dimming on dark backgrounds
Colors that look vibrant on white look muddy on dark backgrounds (#0D1117, #1C1C1C). Test your palette:
# Colors that work well on dark backgrounds:
# Bright and saturated: #58C4DD, #83C167, #FFFF00, #FF6B6B
# Colors that DON'T work: #666666 (invisible), #2244AA (too dark)
# RULE: Structural elements (axes, grids) at opacity 0.15
# Context elements at 0.3-0.4
# Primary elements at 1.0
Color meaning consistency
Once a color is assigned a meaning, it keeps that meaning for the entire video:
# If PRIMARY (#58C4DD) means "the model" in Scene 1,
# it means "the model" in every scene.
# Never reuse PRIMARY for a different concept later.
Data Visualization Quality
Minimum requirements for charts
- Axis labels on every axis
- Y-axis range starts at 0 (or has a clear break indicator)
- Bar/line colors match the legend
- Numbers on notable data points (at least the maximum and the comparison point)
Animated counters
When showing a number changing:
# GOOD: DecimalNumber with smooth animation
counter = DecimalNumber(0, font_size=48, num_decimal_places=0, font="Menlo")
self.play(counter.animate.set_value(1000), run_time=3, rate_func=rush_from)
# BAD: Text that jumps between values
Pre-Render Checklist
Before running manim -qh:
- All scenes render without errors at
-ql - Preview stills at
-qmfor text-heavy scenes (check kerning) - Background color set in every scene (
self.camera.background_color = BG) add_subcaption()orsubcaption=on every significant animation- No text smaller than font_size=18
- No text using proportional fonts (use monospace)
- buff >= 0.5 on all
.to_edge()calls - Clean exit (FadeOut all) at end of every scene
self.wait()after every reveal- Color constants used (no hardcoded hex strings in scene code)
- All scenes use the same quality flag (don't mix
-qland-qh)
Post-Render Checklist
After stitching the final video:
- Watch the complete video at 1x speed — does it feel rushed anywhere?
- Is there a moment where two things animate simultaneously and it's confusing?
- Does every text label have enough time to be read?
- Are transitions between scenes smooth (no black frames, no jarring cuts)?
- Is the audio in sync with the visuals (if using voiceover)?
- Is the Gibbs-like "first impression" good? The first 5 seconds determine if someone keeps watching