265 lines
12 KiB
Markdown
265 lines
12 KiB
Markdown
---
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name: manim-video
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description: "Production pipeline for mathematical and technical animations using Manim Community Edition. Creates 3Blue1Brown-style explainer videos, algorithm visualizations, equation derivations, architecture diagrams, and data stories. Use when users request: animated explanations, math animations, concept visualizations, algorithm walkthroughs, technical explainers, 3Blue1Brown style videos, or any programmatic animation with geometric/mathematical content."
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version: 1.0.0
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---
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# Manim Video Production Pipeline
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## Creative Standard
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This is educational cinema. Every frame teaches. Every animation reveals structure.
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**Before writing a single line of code**, articulate the narrative arc. What misconception does this correct? What is the "aha moment"? What visual story takes the viewer from confusion to understanding? The user's prompt is a starting point — interpret it with pedagogical ambition.
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**Geometry before algebra.** Show the shape first, the equation second. Visual memory encodes faster than symbolic memory. When the viewer sees the geometric pattern before the formula, the equation feels earned.
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**First-render excellence is non-negotiable.** The output must be visually clear and aesthetically cohesive without revision rounds. If something looks cluttered, poorly timed, or like "AI-generated slides," it is wrong.
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**Opacity layering directs attention.** Never show everything at full brightness. Primary elements at 1.0, contextual elements at 0.4, structural elements (axes, grids) at 0.15. The brain processes visual salience in layers.
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**Breathing room.** Every animation needs `self.wait()` after it. The viewer needs time to absorb what just appeared. Never rush from one animation to the next. A 2-second pause after a key reveal is never wasted.
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**Cohesive visual language.** All scenes share a color palette, consistent typography sizing, matching animation speeds. A technically correct video where every scene uses random different colors is an aesthetic failure.
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## Prerequisites
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Run `scripts/setup.sh` to verify all dependencies. Requires: Python 3.10+, Manim Community Edition v0.20+ (`pip install manim`), LaTeX (`texlive-full` on Linux, `mactex` on macOS), and ffmpeg. Reference docs tested against Manim CE v0.20.1.
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## Modes
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| Mode | Input | Output | Reference |
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|------|-------|--------|-----------|
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| **Concept explainer** | Topic/concept | Animated explanation with geometric intuition | `references/scene-planning.md` |
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| **Equation derivation** | Math expressions | Step-by-step animated proof | `references/equations.md` |
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| **Algorithm visualization** | Algorithm description | Step-by-step execution with data structures | `references/graphs-and-data.md` |
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| **Data story** | Data/metrics | Animated charts, comparisons, counters | `references/graphs-and-data.md` |
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| **Architecture diagram** | System description | Components building up with connections | `references/mobjects.md` |
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| **Paper explainer** | Research paper | Key findings and methods animated | `references/scene-planning.md` |
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| **3D visualization** | 3D concept | Rotating surfaces, parametric curves, spatial geometry | `references/camera-and-3d.md` |
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## Stack
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Single Python script per project. No browser, no Node.js, no GPU required.
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| Layer | Tool | Purpose |
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|-------|------|---------|
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| Core | Manim Community Edition | Scene rendering, animation engine |
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| Math | LaTeX (texlive/MiKTeX) | Equation rendering via `MathTex` |
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| Video I/O | ffmpeg | Scene stitching, format conversion, audio muxing |
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| TTS | ElevenLabs / Qwen3-TTS (optional) | Narration voiceover |
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## Pipeline
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```
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PLAN --> CODE --> RENDER --> STITCH --> AUDIO (optional) --> REVIEW
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```
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1. **PLAN** — Write `plan.md` with narrative arc, scene list, visual elements, color palette, voiceover script
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2. **CODE** — Write `script.py` with one class per scene, each independently renderable
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3. **RENDER** — `manim -ql script.py Scene1 Scene2 ...` for draft, `-qh` for production
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4. **STITCH** — ffmpeg concat of scene clips into `final.mp4`
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5. **AUDIO** (optional) — Add voiceover and/or background music via ffmpeg. See `references/rendering.md`
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6. **REVIEW** — Render preview stills, verify against plan, adjust
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## Project Structure
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```
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project-name/
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plan.md # Narrative arc, scene breakdown
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script.py # All scenes in one file
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concat.txt # ffmpeg scene list
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final.mp4 # Stitched output
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media/ # Auto-generated by Manim
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videos/script/480p15/
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```
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## Creative Direction
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### Color Palettes
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| Palette | Background | Primary | Secondary | Accent | Use case |
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|---------|-----------|---------|-----------|--------|----------|
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| **Classic 3B1B** | `#1C1C1C` | `#58C4DD` (BLUE) | `#83C167` (GREEN) | `#FFFF00` (YELLOW) | General math/CS |
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| **Warm academic** | `#2D2B55` | `#FF6B6B` | `#FFD93D` | `#6BCB77` | Approachable |
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| **Neon tech** | `#0A0A0A` | `#00F5FF` | `#FF00FF` | `#39FF14` | Systems, architecture |
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| **Monochrome** | `#1A1A2E` | `#EAEAEA` | `#888888` | `#FFFFFF` | Minimalist |
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### Animation Speed
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| Context | run_time | self.wait() after |
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|---------|----------|-------------------|
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| Title/intro appear | 1.5s | 1.0s |
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| Key equation reveal | 2.0s | 2.0s |
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| Transform/morph | 1.5s | 1.5s |
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| Supporting label | 0.8s | 0.5s |
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| FadeOut cleanup | 0.5s | 0.3s |
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| "Aha moment" reveal | 2.5s | 3.0s |
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### Typography Scale
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| Role | Font size | Usage |
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|------|-----------|-------|
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| Title | 48 | Scene titles, opening text |
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| Heading | 36 | Section headers within a scene |
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| Body | 30 | Explanatory text |
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| Label | 24 | Annotations, axis labels |
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| Caption | 20 | Subtitles, fine print |
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### Fonts
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**Use monospace fonts for all text.** Manim's Pango renderer produces broken kerning with proportional fonts at all sizes. See `references/visual-design.md` for full recommendations.
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```python
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MONO = "Menlo" # define once at top of file
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Text("Fourier Series", font_size=48, font=MONO, weight=BOLD) # titles
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Text("n=1: sin(x)", font_size=20, font=MONO) # labels
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MathTex(r"\nabla L") # math (uses LaTeX)
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```
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Minimum `font_size=18` for readability.
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### Per-Scene Variation
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Never use identical config for all scenes. For each scene:
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- **Different dominant color** from the palette
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- **Different layout** — don't always center everything
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- **Different animation entry** — vary between Write, FadeIn, GrowFromCenter, Create
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- **Different visual weight** — some scenes dense, others sparse
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## Workflow
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### Step 1: Plan (plan.md)
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Before any code, write `plan.md`. See `references/scene-planning.md` for the comprehensive template.
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### Step 2: Code (script.py)
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One class per scene. Every scene is independently renderable.
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```python
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from manim import *
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BG = "#1C1C1C"
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PRIMARY = "#58C4DD"
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SECONDARY = "#83C167"
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ACCENT = "#FFFF00"
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MONO = "Menlo"
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class Scene1_Introduction(Scene):
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def construct(self):
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self.camera.background_color = BG
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title = Text("Why Does This Work?", font_size=48, color=PRIMARY, weight=BOLD, font=MONO)
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self.add_subcaption("Why does this work?", duration=2)
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self.play(Write(title), run_time=1.5)
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self.wait(1.0)
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self.play(FadeOut(title), run_time=0.5)
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```
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Key patterns:
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- **Subtitles** on every animation: `self.add_subcaption("text", duration=N)` or `subcaption="text"` on `self.play()`
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- **Shared color constants** at file top for cross-scene consistency
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- **`self.camera.background_color`** set in every scene
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- **Clean exits** — FadeOut all mobjects at scene end: `self.play(FadeOut(Group(*self.mobjects)))`
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### Step 3: Render
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```bash
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manim -ql script.py Scene1_Introduction Scene2_CoreConcept # draft
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manim -qh script.py Scene1_Introduction Scene2_CoreConcept # production
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```
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### Step 4: Stitch
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```bash
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cat > concat.txt << 'EOF'
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file 'media/videos/script/480p15/Scene1_Introduction.mp4'
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file 'media/videos/script/480p15/Scene2_CoreConcept.mp4'
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EOF
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ffmpeg -y -f concat -safe 0 -i concat.txt -c copy final.mp4
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```
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### Step 5: Review
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```bash
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manim -ql --format=png -s script.py Scene2_CoreConcept # preview still
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```
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## Critical Implementation Notes
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### Raw Strings for LaTeX
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```python
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# WRONG: MathTex("\frac{1}{2}")
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# RIGHT:
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MathTex(r"\frac{1}{2}")
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```
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### buff >= 0.5 for Edge Text
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```python
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label.to_edge(DOWN, buff=0.5) # never < 0.5
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```
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### FadeOut Before Replacing Text
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```python
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self.play(ReplacementTransform(note1, note2)) # not Write(note2) on top
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```
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### Never Animate Non-Added Mobjects
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```python
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self.play(Create(circle)) # must add first
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self.play(circle.animate.set_color(RED)) # then animate
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```
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## Performance Targets
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| Quality | Resolution | FPS | Speed |
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|---------|-----------|-----|-------|
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| `-ql` (draft) | 854x480 | 15 | 5-15s/scene |
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| `-qm` (medium) | 1280x720 | 30 | 15-60s/scene |
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| `-qh` (production) | 1920x1080 | 60 | 30-120s/scene |
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Always iterate at `-ql`. Only render `-qh` for final output.
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## References
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| File | Contents |
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|------|----------|
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| `references/animations.md` | Core animations, rate functions, composition, `.animate` syntax, timing patterns |
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| `references/mobjects.md` | Text, shapes, VGroup/Group, positioning, styling, custom mobjects |
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| `references/visual-design.md` | 12 design principles, opacity layering, layout templates, color palettes |
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| `references/equations.md` | LaTeX in Manim, TransformMatchingTex, derivation patterns |
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| `references/graphs-and-data.md` | Axes, plotting, BarChart, animated data, algorithm visualization |
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| `references/camera-and-3d.md` | MovingCameraScene, ThreeDScene, 3D surfaces, camera control |
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| `references/scene-planning.md` | Narrative arcs, layout templates, scene transitions, planning template |
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| `references/rendering.md` | CLI reference, quality presets, ffmpeg, voiceover workflow, GIF export |
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| `references/troubleshooting.md` | LaTeX errors, animation errors, common mistakes, debugging |
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| `references/animation-design-thinking.md` | When to animate vs show static, decomposition, pacing, narration sync |
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| `references/updaters-and-trackers.md` | ValueTracker, add_updater, always_redraw, time-based updaters, patterns |
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| `references/paper-explainer.md` | Turning research papers into animations — workflow, templates, domain patterns |
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| `references/decorations.md` | SurroundingRectangle, Brace, arrows, DashedLine, Angle, annotation lifecycle |
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| `references/production-quality.md` | Pre-code, pre-render, post-render checklists, spatial layout, color, tempo |
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---
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## Creative Divergence (use only when user requests experimental/creative/unique output)
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If the user asks for creative, experimental, or unconventional explanatory approaches, select a strategy and reason through it BEFORE designing the animation.
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- **SCAMPER** — when the user wants a fresh take on a standard explanation
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- **Assumption Reversal** — when the user wants to challenge how something is typically taught
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### SCAMPER Transformation
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Take a standard mathematical/technical visualization and transform it:
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- **Substitute**: replace the standard visual metaphor (number line → winding path, matrix → city grid)
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- **Combine**: merge two explanation approaches (algebraic + geometric simultaneously)
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- **Reverse**: derive backward — start from the result and deconstruct to axioms
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- **Modify**: exaggerate a parameter to show why it matters (10x the learning rate, 1000x the sample size)
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- **Eliminate**: remove all notation — explain purely through animation and spatial relationships
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### Assumption Reversal
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1. List what's "standard" about how this topic is visualized (left-to-right, 2D, discrete steps, formal notation)
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2. Pick the most fundamental assumption
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3. Reverse it (right-to-left derivation, 3D embedding of a 2D concept, continuous morphing instead of steps, zero notation)
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4. Explore what the reversal reveals that the standard approach hides
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